They hide, they go after specific weapons, they lay down cover fire for you when you're running with the flag. The bots in Unreal Tournament are just as smart, depending on what difficulty level you select and what AI options you enable. How many of you out there have been gibbed by a rocket halfway across the open-air jump maps in Quake III? I know I've felt the sting from our very own art monkey Scott plenty of times in deathmatch games in the office. Sure, advanced bots can aim with almost pinpoint precision, but I've been on multiplay servers where I've seen human opponents do the exact same thing. I've seen QIII bots protect the area where the quad damage power-up appears, and even use advanced tactics like the rocket jump in the middle of battle to avoid an incoming rocket. Well, yes, this is one aspect of the QIII bot AI, but I've also seen bots run for specific weapons in the level. Some people say that the only difference in bot AI difficulty in Quake III was that the bots' aim got better as the difficulty got more challenging. There's nothing much to complain about in either, and the scalable difficulty in both games allow you to test your skills as you get better at each game. Overall, I was very impressed with both the bots in QIII and UT. There is nothing sweeter than popping someone at a distance and hearing, "Killing Spree!" While this may seem like a minor thing on paper, anyone who's played the game knows that the rush of gathering multikills, hitting different levels of killing spree and getting head shots is unbelievably intense.īot AI is another point of contention between these two heavy hitters. While the actually play feel is much stronger in Quake 3: Arena, proper respect must be paid to Unreal Tournament's kick-ass kill audibles. All of the little touches combine to make Quake III feel better than any other shooter out there. We have to hand it to Quake III on being the masters of game mechanics. But even a rocket strike within a close proximity to your character in QIII will cause your player to reel from the blast, and your body quivers and shakes when you're being carved by someone else's machine gun. Direct rocket hits do nothing to slow your forward momentum, and getting riddled with bullets doesn't even seem to phase your player. Quake III is faster and captures the atmosphere of utter chaos and mayhem much better than Unreal Tournament. There's no exact number or formula you can point out to say why Quake III: Arena feels better than UT, it just does. Well, a game's feel is something that doesn't have to be quantified, just qualified. In our review of Quake III, we said, "Quake has always been about fast action, quick reflexes, and big kills, but Quake III by far feels like the best of the bunch." Soon after the review went up, we saw a lot of usegroup postings wanting us to quantify what the feel of a game entails. You're the bee's knees, baby! Like everybody was to MC Hammer back in 1990, Quake III is to Unreal Tournament in 1999, 'cause you just can't touch this - at least as far as the arsenal goes. There were even a few new additions to the already fantastic Unreal arsenal, like the Shock Rifle and the Redeemer. ![]() ![]() Even the Impact Hammer, the hand-to-hand weapon in Unreal Tournament, is awesome - much cooler than the lame-ass gauntlet in Quake III. ![]() Who could get bored of a gun that spits out spinning saw blades? And who wouldn't love a gun that shoots gobs of explosive green goo? Okay, so Trent wasn't a big fan of the BioRifle, but I think that has to do with the number of times I slimed him with it. ![]() and has multiple ways to fire each to boot. Unreal Tournament, on the other hand, sports a multitude of great, creative weapons. haven't we seen all of these before? And weren't they kind of boring then? Even the most creative weapon in Quake III, the Lightning Gun, is just a throwback to the original Quake. You've got your shotgun, you've got your machine gun, you've got your rocket launcher. No first person shooter would be complete without a solid cache of guns, and while both Quake III and Unreal Tournament offer enough firepower to make the local National Guard jealous, there's just nothing new or innovative in Quake III. Let's start out with the most obvious comparison: the arsenal.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |